![]() It’s an auditory feast I’ve never experienced in any other game, and it works to elevate the overall experience of the world. Groups of woman sing a Gaelic chorus as they work, lone singers hum and croon ancient songs to themselves, drummers pound out rhythmic patterns around campfires. I often found myself deliberately stopping at parts of the game just so I could listen to some incidental music that was happening. The environments are alive with atmosphere, combat crackles and clangs, and the music is bloody fantastic. In terms of stand-out parts, the sound and music are excellent. It’s a nice change of pace from grimdark fantasy worlds, and keeps proceedings generally quite light.ĭo not, I repeat, do *not* put any body parts into the Magic Mouth. ![]() ![]() There’s a general air of silliness pervading the game, from the abundant dad jokes down to the enemy taunts during combat, where heavily armed professional soldiers waggle their bums at you while insulting your musical abilities. Your main character, the Bard, can gain skills such as “hock an empty mug at an enemy’s head when you drink”. Think less Braveheart, more Highlander.Īt its best, there’s genuine fun to be had. But, if you’re a fan of dialogue so cheesy it has a rind, and a bright and colourful world full of booze to drink and goblins to kill, there’s something for you here. If you’re expecting a grand and dark adventure ala Skyrim – this isn’t it. There have been a number of patches and updates since then, so it seems like the perfect time to grab my lute, a tankard of mead, and dive into the world of The Bard’s Tale.īroadly speaking, this game is pure cheese. I’m feeling fairly lucky to have picked this one up late, as the game was beset by a number of bugs, glitches, and poor design choices (looking at you, no menu save feature) at launch. Kickstarter backer 14,402 pictured flinging money in the direction of Brian Fargo. “Give me all of your cash,” he whispered, “and I’ll make a new Bard’s Tale.” Fast forward again to 2018 and Bard’s Tale IV: Barrows Deep was released. A new game was never made, and it seemed fans would never again venture into the world of the Bards.įast forward to 2015, and Brian Fargo appeared on Kickstarter. The studio created two more entries in the series, culminating with The Bard’s Tale III in 1988. A punishing and unforgiving dungeon crawler, it sold in excess of 400,000 units, and even inspired a series of novels of the same name. Helmed by Brian Fargo, Jay Patel, Troy Worrell and Rebecca Heineman, the studio would go on to create pretty much every game you really love (seriously, check out the Wiki page), but it all started back in 1985 with the release of The Bard’s Tale. Back in the darkness of the eighties, when Spandex was acceptable workwear and cocaine was one of your five a day, a studio called Interplay Entertainment started making games. Just like the eponymous Bards themselves, Bard’s Tale has a unique history. Roaming hither and thither, they spun wild tales, bringing song and dance to the taverns of the land. The Britney Spears' of Brittany, the Kayne Wests of West Avalon. Back in ye’ olden days – when your only life choices were farming turnips or dying from tuberculosis – Bards were the superstars of their times.
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