![]() She's a bit upset, and will tell you about the bikers next door. Go inside, walk up to the counter, and TALK TO CAROL. Go there as before, but before you get out of the car GET NIGHTSTICK. Pretty soon you'll be called back to Carol's on a complaint. As you leave you get the distinct feeling she doesn'tĪnyway, back to driving around town. Whew! Go back to your car, get in, and toggle the map. RETURN LICENSE, GET SIGNATURE, and GIVE her the TICKET. ![]() You can ignore her and go on writing the ticket, but you'll be missing 2 points so say NO and continue writing the ticket. At this point she'll tell you it was an honest mistake and ask if there isn't something (it may take a few saves and restores but you will be), so WRITE TICKET. ASK FOR LICENSE, LOOK at WOMAN and *whooee*!! Well, you're a professional OPEN yourīRIEFCASE, GET your ticket BOOK and PEN, get out of the car, and walk over to the sports car. Stop, toggle the map, and call in to dispatch. When you get behind the car, it will pull over. This has some rather fun music but is also dangerous so don't forget Pretty soon you'll see a red sports car run a light. Hamilton will give you the ID of the dead driver and some other interesting information. STAND UP, walk to the phone, and ANSWER PHONE. After she answers it, Carol will inform you that Detective Hamilton is calling for you. DRINK COFFEE and shortly the phone will ring. This won't result in much but, pretty soon, Carol willĬome over with your coffee. Steve will be sitting at a booth on the left. Go there, park in the indent behind Steve's patrol car, toggle Getting out of there is tricky!Ĭontinue driving around town and fairly soon Steve will call you for a coffee break at Carol's. Dooley takes over for you so getīack in your car, toggle the map, and save. Call in the vehicle information and fairly soon Dooley and Homicide Detective Hamilton will arrive. Talk to him again and you'll get the first part of the Caddy's One young man will tell you a light blue Cadillac was involved. Murder victim! Notify dispatch and they'll tell you a homicide unit is on the way. Ouch! It seems he's not only dead, he is a probable Out, CLOSE the DOOR, walk over to the open passenger door of the crashed car, and examine the driver twice. Pull in behind the green car, read the dialogue box, and toggle the map. Will show as a crumpled green thing on the left side of the street. When you get to the proper screen, the car Mine was white with a red (not black) stripeĪfter you've driven around for a while, you'll receive a call to investigate an accident on Fourth Street near Fig. Generally, you can do this simply by driving around the edges of the City. In addition, Cotton Cove has a parking area much like a parking Lots, the Police Station where you start and the City Jail across Seventh Street from the Courthouse. You'll find five with "indents", Carol's, The Blue Room, The Hotel Delphoria, The City Park, and the Courthouse. Locate all the buildings with parkingĪreas. To practice driving and mark off the map that came with your game using the letters and numbers that show on your screen. Perform your safety inspection as described in the manual, OPEN the DOOR, toggle yourself in, CLOSE the DOOR, and toggle the ma (A good place for a save sinceīack up a little, turn, and drive into the street keeping close to the curb, but not TOO close since you don't want to run into the curb. Your patrol car is the one nearest the street, across from your fancy blue Corvette. GET EXTENDER and go west down the hall and out the door to the parking lot. GET the patrol car KEYS and walk to the table at the end of the hall. Stand there, wait for the other officers to arrive, and listen to the briefing when Dooley gives it.Īfterwards, leave the room and walk across the hall to the board next to Dooley's door. Game will notify you that this is your position. Walk to the front table on your right and stand on the left side of it next to the center aisle. Flip through it and then close it.Īs soon as you close the paper, the briefing will begin. At the back of the room you'll see something Note from Steve suggesting a coffee break at Carol's Caffeine Castle and saying he'll radio you at the appropriate time. You'll see that Steve has a stack of warrants. Walk east to the pigeonholes, stand in front of the second one and LOOK IN HOLE. If you like.) CLOSE the LOCKER, head back out to the hall, and into the briefing room. GET your GUN (revolver), AMMUNITION (ammo), BRIEFCASE, and HANDCUFFS (cuffs). Your locker is in the far bankĪt the first set of white buttons. The first thing to do is go to the locker room. Is the exhibits window, and to the northwest is the entrance to the computer room. To the east is the locker room and the briefing room. You start in the main hallway of the station.
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